<feed xmlns="http://www.w3.org/2005/Atom"> <id>blog.damonc.top/</id><title>仗剑天涯</title><subtitle>一个Unity3D、Unreal Engine、Godot等游戏引擎的博客，分享游戏开发经验、技术分享、游戏设计等技术文章。</subtitle> <updated>2026-06-17T22:00:08+08:00</updated> <author> <name>仗剑天涯</name> <uri>blog.damonc.top/</uri> </author><link rel="self" type="application/atom+xml" href="blog.damonc.top/feed.xml"/><link rel="alternate" type="text/html" hreflang="en" href="blog.damonc.top/"/> <generator uri="https://jekyllrb.com/" version="4.4.1">Jekyll</generator> <rights> © 2026 仗剑天涯 </rights> <icon>/assets/img/favicons/favicon.ico</icon> <logo>/assets/img/favicons/favicon-96x96.png</logo> <entry><title>Unity AudioMixer 改为 AssetBundle 加载后 class ID 245 崩溃</title><link href="blog.damonc.top/posts/unity-audiomixer-assetbundle-class-id-245/" rel="alternate" type="text/html" title="Unity AudioMixer 改为 AssetBundle 加载后 class ID 245 崩溃" /><published>2026-05-20T18:00:00+08:00</published> <updated>2026-05-20T18:00:00+08:00</updated> <id>blog.damonc.top/posts/unity-audiomixer-assetbundle-class-id-245/</id> <content type="text/html" src="blog.damonc.top/posts/unity-audiomixer-assetbundle-class-id-245/" /> <author> <name>damonc-top</name> </author> <category term="Unity3D" /> <category term="Bugs" /> <summary>记录 Unity 项目中 AudioMixer 从场景静态引用改为脚本 AssetBundle 加载后，在 Android IL2CPP 包上触发 Could not produce class with ID 245 的定位过程和 link.xml 修复方式。</summary> </entry> <entry><title>ComfyUI 游戏美术资产模板化生产流(一)：从管线骨架到三维控制模型</title><link href="blog.damonc.top/posts/comfyui-learning-roadmap/" rel="alternate" type="text/html" title="ComfyUI 游戏美术资产模板化生产流(一)：从管线骨架到三维控制模型" /><published>2026-05-19T23:00:00+08:00</published> <updated>2026-05-19T23:00:00+08:00</updated> <id>blog.damonc.top/posts/comfyui-learning-roadmap/</id> <content type="text/html" src="blog.damonc.top/posts/comfyui-learning-roadmap/" /> <author> <name>damonc-top</name> </author> <category term="AI" /> <category term="ComfyUI" /> <summary>系列第一章，记录两个半小时的 ComfyUI 系统学习过程，深入剖析 SD1.5 基础管线、LoRA 风格注入、img2img 内容驱动、ControlNet 结构约束的底层原理，以及关于约束粒度的思想实验。</summary> </entry> <entry><title>受保护文章示例</title><link href="blog.damonc.top/posts/protected-post-example/" rel="alternate" type="text/html" title="受保护文章示例" /><published>2026-03-25T10:00:00+08:00</published> <updated>2026-03-25T10:00:00+08:00</updated> <id>blog.damonc.top/posts/protected-post-example/</id> <content type="text/html" src="blog.damonc.top/posts/protected-post-example/" /> <author> <name>damonc-top</name> </author> <category term="AI" /> <category term="Claude Code" /> <summary>这是一个带密码保护的文章示例</summary> </entry> <entry><title>Git Worktree并行开发：原理、实践与最佳实践</title><link href="blog.damonc.top/posts/git-worktree-parallel-development/" rel="alternate" type="text/html" title="Git Worktree并行开发：原理、实践与最佳实践" /><published>2026-01-22T23:30:00+08:00</published> <updated>2026-02-13T00:06:41+08:00</updated> <id>blog.damonc.top/posts/git-worktree-parallel-development/</id> <content type="text/html" src="blog.damonc.top/posts/git-worktree-parallel-development/" /> <author> <name>damonc-top</name> </author> <category term="Git" /> <category term="开发工具" /> <summary>深入解析Git Worktree的工作原理，探讨其空间占用机制、冲突避免策略，并与vib-kanban项目进行对比分析</summary> </entry> <entry><title>Claude Code(十)思考与技巧：克服"空白瘫痪"，不断向前演进</title><link href="blog.damonc.top/posts/claude-code-tips_tricks/" rel="alternate" type="text/html" title="Claude Code(十)思考与技巧：克服&amp;quot;空白瘫痪&amp;quot;，不断向前演进" /><published>2026-01-22T20:31:00+08:00</published> <updated>2026-03-24T22:06:27+08:00</updated> <id>blog.damonc.top/posts/claude-code-tips_tricks/</id> <content type="text/html" src="blog.damonc.top/posts/claude-code-tips_tricks/" /> <author> <name>damonc-top</name> </author> <category term="AI" /> <category term="Claude Code" /> <summary>总结 Claude Code 的进阶使用技巧与心法。如何克服面对 AI 时的"空白瘫痪"，如何通过"小步快跑"保持上下文清晰，以及如何将一次性的纠正转化为永久性的知识沉淀。</summary> </entry> </feed>
